Entertainment
These are small sampling of some original games produced by Left Brain Games. Our experience with Advergaming is translating into Casual Games, available for retail purchase as Downloadable Games and Web Games.
Our library will be growing over the next few months, including a new game that will be associate with the next Wierd Al Yankovic CD/DVD.
Lunar Colony
Developed in 2002 as a self promotional piece, Lunar Colony demonstrates some ideas about colonizing the moon and is modeled after a classic game called M.U.L.E., a game of economics and strategy.
A 3D version may be forthcoming, with major improvements to interface, AI, user options, and graphic detail.
Options
Whether an advergame or a casual game, Left Brain Games produces two types: Downloadable and Web Games. Should your needs require it we can produce CD-based games, too.
Casual Games: Games that generally involve less complicated game controls and overall complexity in terms of gameplay or investment required to get through game.
Downloadable game: A “small file” game, typically less than 25MB, that is downloaded from a web site or peer-to-peer network and installed on a user’s computer, where it runs as a standalone executable with or without Internet access. The current business model dictates that these games often have a trial mode, with the option to purchase the full version for unlimited play. Examples of downloadable games can be found on almost every online gaming site or games channel on the major portals. This category does not include demos of video games or PC traditional large-format game titles that are primarily sold through retailers. This category does include titles that are primarily available for download, even if the game is additionally distributed on CD-ROM.
Web game: A game launched via a web page with no prior installation of software required. This category does not include games that are downloaded to the user’s hard-drive and run outside of the web-browser, but it does include games launched from a web page that might require/installation of a general or custom ActiveX control. Common examples of this are the Flash™, Shockwave™ and Java™ games found on thousands of websites, as well as C++ games delivered via a custom ActiveX control.
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